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News Article
Crafting system explored.
18/06/2008 10:02am By Dalagonash

When you hear crafting, you think of using items that adhere to dictated recipes in the name of making items to sell on to other players, it also brings up horrible memories of slogging through a lot of useless tat before reaching the stuff that people actually want.

Warhammer: Age of Reckoning thinks this is rubbish and wants you making money as soon as possible, so it has created a gathering and crafting system to reflect this. There are currently four gathering skills and two crafting, but you can only have one of each so you'll have to choose carefully from the list;

Gathering Skills


Cultivating - Collect seeds and spores from monsters, merchants, and other players to grow your own personal stash of weeds and fungi. Growing them is a time consuming process that gives players the chance to affect the outcome by forcing additives upon their crops in the growth period, rewarding cruel scientists with potentially superior, genetically mutated freak herbs.

Magical Salvaging - Break down magical items into their core magical essences, these items can be found in all areas of the game.

Scavenging - If a monster is smart enough to wear clothes, then you can become smart enough to put your fingers deeper into their pockets, this will yield rarer treasures both for yourself and to sell to others.

Butchering - If a monster isn't smart enough to wear clothes then you can mutilate the corpse and carry away their dripping meat, bones, and flesh in your bags. Harsh.

Crafting Skills

Apothecary - Gather ingredients from merchants and the cultivating, salvaging, and butchering skills, throw it all in a pot and mix over a medium heat. Unlike recipe based systems Warhammer lets you choose your main ingredient and three additional ones to see what you get, meaning experimentation and a notebook are the order of the day. This system should give inquisitive players something to really get their teeth into.

Talisman Making - Talismans can be hooked onto high level items, and are crafted in much the same way as potions in apothecary. A main ingredient is something from magical salvaging, and the additional ingredients can be anything and everything to help boost the talisman's power. As with the apothecary skill this free form design should give players a lot to experiment with.

If you can endure some obvious editing and poor attempts at humour, check out EA Mythic's official video explaining the gathering and crafting process' in depth over at game trailers by clicking the link;

http://www.gametrailers.com/player/35242.html
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