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News Article
Open Beta next week for ambitious free MMORPG
20/06/2008 10:56am By Dalagonash

AboutMMORPGs recently asked Vivian Chan, IGG's marketing boffin, to answer some questions about Myth War II which is reaching the end of its week long closed beta, with a public open beta coming soon. The transcript follows;

AM - How long will the Myth War II beta last?
Vivian - The Myth War II closed beta will last for 7 days from 5:30am June 13th until 5:30am June 20th (EDT).

AM - When are you hoping for the game to go public?
Vivian - The launch date for the Myth War II open beta will be on a day between June 27th and June 30th.

AM - What are the games key features?

Vivian - The game's best features are as follows:

- Intricate graphics: The game screen is the perfect combination of life-like 3D and very playable 2D with vivid color and advanced hand-drawn backgrounds.

- ATB and bout online game: Although the ATB system delivers orders in battles just like the bout game system, players can fight in an RTS, and operate according to the situation in any given encounter, rather than taking turns to act. The ATB system is not only as strategic as the bout game type, but also lets players enjoy the excitement of real-time fighting. As a result the Battles are one of the highlights of the game; as they bring more intense, strategic and interactivity for the players. It’s not just a game it’s an experience!

- Guild System: Each guild worships its own god and every guild member must fight to claim and protect their own mine resources and guard their god. The mine scramble war is one of the main focuses of the world.

- Unique Lie System: When hundreds of people tell a lie, then it will become the truth. In Myth War, the players get the chance to do just that and by doing this can increase their popularity and maybe even win rewards. As a result, many people find the often hilariously funny dialogue with the NPCs very appealing.

- Pet System: The pet system in Myth War is extremely singular. Players can catch pets on the field or in their lairs. The pet system works in unison with the guilds, because when the guild consecrates a statue, players in the guild can catch the related Watchmonster as a pet. These Watchmonsters only appear in their own special lairs.

- Title System: The title system is a way to praise the players and to instill in them a sense of pride. It shows that players have strived to be unique in the game world. And as a bonus, the title has positive effect on their abilities. There are five kinds of titles in the game including Race Title, Profession Title, Relationship Title, Official Title and other Titles.

- Quest System: If a player finds the killing of monsters to be monotonous then they can still level up through the myriad of quests in the game. They can find themselves becoming very involved with the background stories. There are 11 kinds of quests including Newbie Quests, Race Quests, Qualified Quests, Chain Quests, Statue Quests , Guild Quests, Reward Quests, Couple Quests, Rebirth Quests, Treasure Quests, Bodyguard Quests, and some special quests. The Quest System offers players more fun and variety than just killing alone.

- Player interaction: The powerful player interaction function enables players to communicate with one another easily. 100 emoticons are available for use when chatting. It also informs players if one of their friends has come online and allows players to send messages to a whole group, to use blacklists and later on in development it will even have a mobile phone message function.

-Rebirth system: Players who reached a certain level are eligible to be reborn so that they can face even greater challenges. After rebirth, the player will be at level 1, but their growth rate will have risen and they will also gain other extra rewards. And they can use a new appearance and name color to set apart from the other player’s first life characters.

AM - What is the reaction of current players within the closed beta?
The large majority of our Closed Beta testers have stated that the graphics in this newer version of the game are much clearer, more dynamic, game zones are more diversified and quest modes are more abundant. In addition, the rebirth system (that allows eligible player characters to be reborn twice), the mining war, the marriage system, the brotherhood system, the PVP system and all of the other features are top class. A big shout out also went to the many ways in which players are able to communicate with one another more often and actively. Also, Myth War II was found to be far more convenient for players, for example it allows players to set a bank password in the game and deliver mail. To sum up the general feeling given by our testers is that they are eagerly anticipating the release of the game and expect a vast flock of players joining up. Even going so far as to say that they will definitely be inviting their friends to play and spread the love for Myth War II.

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Myth War II sounds like an exceptionally robust MMORPG and considering it's free and won't give your PC a hernia when you try to play it, everyone should be keeping an eye on http://mw2.igg.com/main.php for the open beta next week.


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